Player stats contain a value determining the behaviour/effectiveness in that specific area.
Health[edit | edit source]
- See Health
Health represents the amount of damage a player can receive before dying. The maximum health value can be increased through the consumption of Lifeforce Potion, and can be regained in a number of ways, including, potions, buffs, etc.
Mana[edit | edit source]
Mana is a resource used for magic attacks. Mana regenerates constantly overtime, which can be effected by wearing various Armours.
Hunger[edit | edit source]
- See Hunger
Speed[edit | edit source]
Movement speed is a value that denotes how fast the player can move. The base speed a player moves at can be increased through equipping specific Accessories. Movement speed bonuses increase via percentage and not by static point values.
Damage[edit | edit source]
Damage, or Attack Score, is a value that measures a player's or a creature's ability to attack things. Weapons may be equipped to increase the amount of damage a player can do, and some weapons can cause status effects. There are three classes of weapons to do damage with: Melee, Ranged, and Magic.
Defence[edit | edit source]
- See Defence
Defence is a measure of reducing damage a player suffers from when getting attacked by hostile Creatures. A player's defensive score is increased primarily through the equipping of many different varieties of Armour or Accessories.