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Player stats contain a value determining the behaviour/effectiveness in that specific area.

Health[ | ]

Health represents the amount of damage a player can receive before dying. The maximum health value can be increased through the consumption of Lifeforce Potion Lifeforce Potion, and can be regained in a number of ways, including, potions, buffs, etc.

Mana[ | ]

Mana is a resource used for magic attacks. Mana regenerates constantly overtime, which can be effected by wearing various Armours.

Hunger[ | ]

Hunger is the amount of time left until the player starts losing health because the player didn't eat, resulting in a slow death. Eating Food regularly will keep a player's hunger stat up.

Speed[ | ]

Movement speed is a value that denotes how fast the player can move. The base speed a player moves at can be increased through equipping specific Accessories. Movement speed bonuses increase via percentage and not by static point values.

Damage[ | ]

Damage, or Attack Score, is a value that measures a player's or a creature's ability to attack things. Weapons may be equipped to increase the amount of damage a player can do, and some weapons can cause status effects. There are three classes of weapons to do damage with: Melee, Ranged, and Magic.

Defence[ | ]

Defence is a measure of reducing damage a player suffers from when getting attacked by hostile Creatures. A player's defensive score is increased primarily through the equipping of many different varieties of Armour or Accessories.

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